BUSSID v3.7.1 Audio JSON & WAV Analyzer Tool (Sound Codes)

BUSSID v3.7.1 Audio Data JSON & WAV File Analyzer

Compile byte-accurate Unity AudioClip JSON metadata and .resource binaries for Bus Simulator Indonesia v3.7.1. Quick sound hash code directory for horn and terminal audio swapping.

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🔑 BUSSID Main Sound Code Hash Database

Use these MD5 asset identifiers to replace default game sounds inside your OBB archive:

📢 Terminal / Kids Sound
d4410c32b7c4a484685600acc72387c9
🎺 Horn 0 (Primary)
9d4d053ef35995942b62d26bea6e3121
🎺 Horn 1
ee15351ff8fedfa4c9c9273e6d5e83b9
🎺 Horn 2
84bbcb7f2b3d64447b43e98350b29e4d
🎺 Horn 3
e4a909a7f64e45b4380113d264443b7b
⛽ Petrol Station (Enter)
32eaa613f5eb96242a4c68eb7a57af1d
⛽ Petrol Station (Exit)
d57b26ad7fe4b6f459d032e76c728e71
🎛️ WAV File Analyzer & AudioClip Compiler (v3.7.1 Format)

Upload your custom WAV audio to inspect duration, frequency, and compile ready-to-use Unity JSON metadata (with forced Mono channel and LoadType 1 stream) and .resource binaries.

Click to Select or Drop WAV File

Supported format: .wav (16-bit PCM) • Max size: 50MB

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Understanding BUSSID v3.7.1 Audio Architecture

In Bus Simulator Indonesia (BUSSID) version 3.7.1, the audio engine enforces strict Mono 1-Channel Spatial Positioning (`m_Channels: 1`) combined with Streamed Resource Disk Buffering (`m_LoadType: 1`). This setup ensures horns and engine sounds radiate realistically in 3D game space without overwhelming device RAM.

Master Sound Hash Reference Directory

Audio Function Unity Asset Hash Code Description
Terminal / Kids Sound d4410c32b7c4a484685600acc72387c9 Triggers the famous "Om Telolet Om" terminal crowd cheer.
Horn 0 (Primary) 9d4d053ef35995942b62d26bea6e3121 Main steering wheel center horn button.
Horn 1, 2, 3 ee15351f... / 84bbcb7f... / e4a909a7... Secondary auxiliary horn buttons for custom multi-tone Basuri melodies.
Petrol Station Entry 32eaa613f5eb96242a4c68eb7a57af1d Chime played upon entering fuel pump zones.

How to Replace Audio in BUSSID v3.7.1 OBB

  1. Prepare Your Sound: Ensure your custom horn or sound effect is formatted as a 16-bit PCM .WAV file.
  2. Compile with Our Tool: Drop the WAV file into the analyzer above to generate the matching .resource file and byte-accurate JSON metadata.
  3. Rename with Target Hash: Rename your compiled .resource file with the desired hash from the directory table above (e.g. 9d4d053ef35995942b62d26bea6e3121.resource for Horn 0).
  4. Inject into OBB: Using UABE (Unity Assets Bundle Extractor) or ZArchiver, inject the renamed audio asset into your BUSSID OBB assets/bin/Data/ folder.

Frequently Asked Questions (FAQ)

1. Why does v3.7.1 require Mono (`m_Channels: 1`) audio?

In BUSSID v3.7.1, stereo audio channels in vehicle horns can cause spatial panning phase cancellation, making the horn sound muffled or silent when panning the camera around the bus exterior.

2. Can I use this tool for newer BUSSID versions like v4.3.4?

Yes. The sound code hashes and .resource byte encoding standards remain identical across both legacy v3.7.1 and newer v4.x BUSSID releases.

Master BUSSID v3.7.1 audio modding with confidence. Bookmark this Sound Code Hash & WAV Resource Tool for fast, byte-accurate Unity asset compiling!

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Naufal PV
Hi, I'm Naufal PV, a passionate tech enthusiast, web tool developer, and content creator behind naufal.in. My mission is to create a multi-disciplinary digital platform providing high-quality, verified content: • Authentic Islamic Guides, pray…

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