WAV File Analyzer: Unity AudioClip JSON & BUSSID Sound Mod Tool

Analyze WAV audio files and generate Unity AudioClip JSON metadata and .resource asset configurations for BUSSID sound mods and Unity game engines.

WAV File Analyzer & Unity AudioClip JSON Generator

Inspect WAV audio parameters and generate verified Unity AudioClip Base JSON metadata and .resource files for Bus Simulator Indonesia (BUSSID) sound mods.

Click to Select or Drag & Drop WAV Audio File

Supported format: .WAV (Uncompressed PCM) • Max size: 50MB

Decoding WAV header...

  

How Unity Engine Handles Audio Assets & BUSSID Sound Mods

In the Unity Game Engine—which powers Bus Simulator Indonesia (BUSSID)—audio files are not stored as plain loose WAV or MP3 files. Instead, Unity compiles audio into serialized AudioClip metadata definitions paired with binary .resource sound stream archives.

Key Unity AudioClip Parameters Explained

Parameter Function in Unity BUSSID Modding Standard
m_Channels Audio channel layout (1 for Mono, 2 for Stereo). Mono (1) for 3D positional engine & horn sounds; Stereo (2) for radio music.
m_Frequency Audio sample playback rate in Hertz (Hz). 44,100 Hz (Standard CD quality) or 48,000 Hz.
m_LoadType Determines whether the audio is loaded into RAM (Decompress on Load = 0) or streamed from disk. 0 (Instant response with zero latency).
m_Size Exact byte size of the raw .resource audio binary stream. Must match the exact byte size of your audio file.

Step-by-Step Guide: How to Replace Horn & Engine Sounds in BUSSID

  1. Prepare Your Audio: Ensure your custom horn or Basuri tone is formatted as a 16-bit PCM .WAV file.
  2. Analyze with Our Tool: Drop your WAV file into the analyzer above to generate the matching JSON config and copy the exact .resource filename.
  3. Rename Audio Binary: Rename your WAV file from horn.wav to horn.resource.
  4. Inject into OBB: Using UABE (Unity Assets Bundle Extractor) or AssetStudio, import the JSON dump and matching .resource file into your BUSSID OBB main.200638.com.maleo.bussimulatorindonesia.obb archive.

Frequently Asked Questions (FAQ)

1. Why does my custom sound mod not play in BUSSID?

The most common cause is a mismatch between the m_Size (byte length) in the JSON configuration and the actual file size of your .resource audio stream. Our analyzer guarantees 100% byte-accurate synchronization.

2. Can I use MP3 files for Unity AudioClip generation?

No. Unity sound mods require uncompressed 16-bit PCM WAV files to compile properly into .resource streams without compression artifact errors.

Create flawless sound mods for Bus Simulator Indonesia and Unity projects. Bookmark this WAV File Analyzer for instant AudioClip JSON and resource generation!

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